Posted by Mark Withall: 2013-03-01

The interesting thing to me about MVVM (Model-View-ViewModel), is that the Model should know about nothing else, the ViewModel should only know about the Model (not the View), and the View should only know about the ViewModel (and not the Model).

One thing that I’ve wanted to do for quite some time now, is to create a very simple MVVM example for C# WPF. As this post will show, I’ve finally gotten around to it.

Simple, in this case, has a few caveats (as one might expect). I wouldn’t want to write a completely trivial example that didn’t do anything. With that in mind, let me lay out the ground rules.

Model: This can be really simple, the goal here is for the ViewModel not to have to do any of the business logic.

ViewModel: This should essentially delegate everything to the Model except for exposing data for the View.

View: This should just bind to the ViewModel and make stuff look pretty.

The example application should have the following features:

  • Some user input
  • A list of something
  • Some user action (e.g. a button) that can be invoked both via the mouse and a keyboard shortcut

With those goals in mind, the application we are going to write will allow the user to enter some text in a TextBox and then press a button (or key) and have that text magically transformed into uppercase. A history of previous conversions will be recorded and presented in a ListBox for posterity. Exciting, eh?

The MVVM Framework

The first thing that we are going to do is to create a minimal MVVM framework for us to use in the rest of the application. There are two important components of the framework.

The first is a base class for ViewModel classes. This handles the implementation of the INotifyPropertyChanged interface. This interface allows update messages to be passed to the View. It should also be noted that all ViewModel classes that are bound to by the View should implement this (even if the values don’t change from the ViewModel) as there is a known memory leak that may occur if they don’t (see the Microsoft support article).

The simplest implementation is as follows:

public class ObservableObject : INotifyPropertyChanged
    public event PropertyChangedEventHandler PropertyChanged;

    protected void RaisePropertyChangedEvent(string propertyName)
        var handler = PropertyChanged;
        if (handler != null)
            handler(this, new PropertyChangedEventArgs(propertyName));

This can be expanded in various ways. For example, we could add checking that the property name exists for the given class.

The second component is an implementation of the ICommand interface. This is what commands in the View are bound to. There is no default implementation, so we must roll our own.

The simplest implementation is as follows:

public class DelegateCommand : ICommand
    private readonly Action _action;

    public DelegateCommand(Action action)
        _action = action;

    public void Execute(object parameter)

    public bool CanExecute(object parameter)
        return true;

#pragma warning disable 67
    public event EventHandler CanExecuteChanged;
#pragma warning restore 67

One thing to note is that CanExecute always returns true. Don’t you just hate it when a button or a menuitem is greyed-out for no apparent reason? Don’t do it! Much better to allow the button to be clicked and then give some informative feedback as to why the intended action cannot be carried out.

Now we have our minimal MVVM framework, we can move on to create our application.

The Model

Our model is simple; consisting of a single TextConverter class. To avoid the annoyance of Resharper whinging that the ConvertText method can be made static allow the TextConverter class to conform to the Open/Closed Principle, I’ve made the string conversion a parameter.

public class TextConverter
    private readonly Func<string, string> _convertion;

    public TextConverter(Func<string, string> convertion)
        _convertion = convertion;

    public string ConvertText(string inputText)
        return _convertion(inputText);

The ViewModel

We also only have a single Presenter class in our ViewModel. This is, however, slightly more complex than the Model.

public class Presenter : ObservableObject
    private readonly TextConverter _textConverter
        = new TextConverter(s => s.ToUpper());
    private string _someText;
    private readonly ObservableCollection<string> _history
        = new ObservableCollection<string>();

    public string SomeText
        get { return _someText; }
            _someText = value;

    public IEnumerable<string> History
        get { return _history; }

    public ICommand ConvertTextCommand
        get { return new DelegateCommand(ConvertText); }

    private void ConvertText()
        if (string.IsNullOrWhiteSpace(SomeText)) return;
        SomeText = string.Empty;

    private void AddToHistory(string item)
        if (!_history.Contains(item))

Notice that we are inheriting from our MVVM framework ObservableObject, which provides our implementation of the INotifyPropertyChanged interface. Our presenter is exposing three properties that the View can bind to. We’ll look at them one at a time.

The SomeText property is the text that the user will enter. The getter returns the current value of the property. The View will get this value when it is first bound and then it will only change when it receives a property change notification. When the setter is called with a new value, the property backing field is updated and then the event is raised to inform observers that the value has changed.

The History property is the list of previous converted values. It is backed by an ObservableCollection, which essentially does everything for us. Whenever we add something to it, the View is notified, so it can update.

The final property is ConvertTextCommand. This returns an ICommand using our DelegateCommand class from our framework. This can be bound to such things as buttons and key presses in the View. We’ve hooked it up to call our ConvertText method when executed. This method uses our TextConverter field (which we’ve set up to convert text to uppercase) and then adds the converted value to the history list. Finally, it clears the value of SomeText (which will, of course, notify the View). One last thing to note is that History is going to be bound to a ListBox, which can do strange things when selecting an item where there are duplicates. This is the reason for not adding duplicate strings to the history here.

[Update 2016-09-23: added handling for the case when SomeText is null; which would crash the application. Thanks to ajeebkp23 for pointing this out.]

That’s all of the coding out of the way with, now we can move on to ‘drawing’ the UI.

The View

The nice thing about WPF for me is that we can define the entire user interface in XML, without having to write a single line of code. We just need to bind widgets to the ViewModel to read and write data.

<UserControl ...>

        <KeyBinding Key="Enter" Command="{Binding ConvertTextCommand}"/>
    <StackPanel Height="336">
        <Label Foreground="Blue" Margin="5,5,5,0">Text To Convert</Label>
        <TextBox Text="{Binding SomeText, UpdateSourceTrigger=PropertyChanged}" Margin="5"/>
        <Label Foreground="Blue" Margin="5,5,5,0">History</Label>
        <ListBox ItemsSource="{Binding History}" Height="200" Margin="5"/>
        <Button Command="{Binding ConvertTextCommand}" Margin="5">Convert</Button>

As you can see above, widgets such as labels and textboxes are just XML elements. The Text attribute of the TextBox has been bound to SomeText in our presenter and the ItemsSource attribute of the ListBox has been bound to History. Notice that the ConvertTextCommand property has been bound to two things, the KeyBinding and the Button. We needn’t have stopped there. We could have bound it to an item in a menu too. In fact, we can bind anything as many times as we like, allowing us to have several different ways of displaying the same data. We could, for example, have a list of numbers in our ViewModel that is bound both to a table of data and to a chart.

Before we move on to the definition of the Window that the UserControl sits in, I want to take a quick look at the code behind for this control.

public partial class ConverterControl
    public ConverterControl()

Notice that there is absolutely nothing superfluous in it whatsoever. There’s no code to read and write the text in the textbox; no event handlers to process button clicks. Everything is done through binding to the ViewModel. You literally can’t have less code in the .xaml.cs file. This makes our application much easier to write tests for.

Our final piece of UI description is the main window.

<Window ...

This has two points of interest. Firstly, we are specifying that the context for the Window is an instance of the Presenter class in our ViewModel (which will be created for us when the window is created). Secondly, we are specifying that the UI is made up of a ConverterControl that we defined above, which will inherit that data context.

And that is basically it. All together around 35 real lines of C# code and about 18 lines of XAML.

The full code is available on github.